I have an interest in setting up a mini map, on what is otherwise an infinite terrain. I'm trying to think of the best way to handle that.
my initial plan is to turn each tile into its average color and draw a map (each tile = 1 pixel) where the mini map is just a region extending past what you see in the UI. (Essentially just the in memory map part of my game.)
I'm interested in hearing other opinions of feature ideas surrounding the concept of a mini map, or better ways to do it. Any thoughts on what might work better, or be more fun?
Edited by Dan Violet Sagmiller, 29 March 2013 - 06:55 AM.