WireFrame using HLSL 5

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10 comments, last by Yourself 11 years ago

Jason Z

Thanks for the information. I thought that drawing wireframe with shaders will not repduce performance, but I was wrong.

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Solid witeframe (http://developer.download.nvidia.com/SDK/10.5/direct3d/Source/SolidWireframe/Doc/SolidWireframe.pdf ) is the technique I prefer.


Is there an example how to implement this? In pdf I di?nt find it.

http://developer.download.nvidia.com/SDK/10/direct3d/samples.html#SolidWireframe

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