I am creating a new game engine (I have done it before) and I would like to integrate bullet physics. However, I ran into the problem that there isn't much documentation for the library, also, I use directX and have a very hard time converting from OpenGL to directX.
I would like to create a way for the camera to follow a terrain a set height above it (an FPS camera). I created (I think) a collision with the terrain mesh, but have no idea where to start with creating a camera follow. I know that there are other threads based on this, but I just don't understand enough about bullet to really follow them.
I finally would also like to create physics objects based on a .X file, but again, have no idea where to start. can anyone help???