The new graphics debugging functionality in VS2012 sounds great, but you can't use it with VS2012 express. I won't be making money with my endeavors any time soon, and the family budget can't justify $500 for VS Pro just so Dad can mess around with computer graphics.
I'm trying to learn DirectX 11, and my very first shader code is drawing nothing. I'm not having any luck with PIX from the old June 2010 SDK, it crashes when I try to run my program with it, even though my program can run without PIX. (It's just not drawing properly.) DebugView, which was quite useful in DirectX9 debugging, doesn't seem to work either.
Is there a free way to debug DirectX 11 shaders on a Windows 7 platform?