I'm working on a 3D web based city builder, and I'm in need of a HUD. I'm wondering if anyone can make recommendations on the look and feel of it?
The nature is this. Human's future, Earth is ruled by one corporation, that pretty much does its own thing, with one rule, no one else can have technology past a certain point (self defense). Most of the world is nomadic, and typically no more advanced than the Dark Ages.
War has broken out between the corporation and dragons on other planets. (Both have warp technologies, and are fighting over claim on habitable planets.) The corporation is giving out technologies to other humans to help build tanks and train troops under strict control.
You are starting a city under their control.
Any ideas on how I might setup the HUD?
NOTE: This is similar to my other post: http://www.gamedev.net/topic/641308-how-do-you-design-a-hud/ - but that one is more generic to design principals. I'm looking for ideas more specific to graphics and layout here. The concept of each is close, but not identical.