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OpenGL API Specifications
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Posted 05 April 2013 - 07:33 AM
Posted 05 April 2013 - 08:43 PM
So I just did the test with c++ and straight OpenGL with no SFML and it still has the same issues. Works ok in fullscreen but has the weird jerky jumping in Windowed mode.
I would really rather prefer to do this in SFML/OpenGL to keep it portable, but I need it in windowed mode to make use of the Debugger and if it is windowed then it looks jerky and messed up.
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