Jump to content

Image of the Day

#QuestOfDungeons is an old-fashioned dungeon crawler. #ScreenshotSaturday  #PS4share

https://t.co/1mztLegxeN https://t.co/DpYimg3MZb
IOTD | Top Screenshots

The latest, straight to your Inbox.

Subscribe to GameDev.net's newsletters to receive the latest updates and exclusive content.


Sign up now

Commercial Game Engine in XNA?

4: Adsense

Old topic!

Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.


  • You cannot reply to this topic
2 replies to this topic

#1 Ireheart   Members   

104
Like
0Likes
Like

Posted 05 April 2013 - 07:50 AM

I have just started up in XNA and i am planning to build a 3D engine to fit multiple game genre's and i am wondering what's the licencing behind it? Can i setup a commercially sold game engine using it (Licence the engine to people) After i am finished. Obviously what i am providing is a engine with a toolset and features under XNA. Would this be allowed?



#2 Dave Hunt   Members   

4872
Like
0Likes
Like

Posted 05 April 2013 - 09:23 AM

Read the EULA that comes with XNA Game Studio. That should answer all your questions.



#3 wizardpc   Members   

282
Like
0Likes
Like

Posted 05 April 2013 - 01:58 PM

I thought XNA was losing Microsoft's Support.  If this is true, you might want to reconsider this venture?






Old topic!

Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.