Hi everyone !.
I'm really sorry to talk about this problem again just like I talked some days ago. But I really dont know :
1.Render Target - Normal Texture looks just has r and g value , so where is blue ?.(I use Render Target pixel format A32B32G32R32F)
2.Render Target - Position Texture looks really strange, what I think is position just like normal has 3 floats value, but why there is no
brightness change？（It looks really blue !）
3.The problem above is RenderMonkey's problem or my code error ?
Figure and vertex shader code：
Pixel shader code：