Jump to content

View more

Image of the Day

The night is still, but the invasion brings chaos. #screenshotsaturday #hanako #indiegame #gameart #ue4 #samurai https://t.co/cgILXuokoS
IOTD | Top Screenshots

The latest, straight to your Inbox.

Subscribe to GameDev.net Direct to receive the latest updates and exclusive content.


Sign up now

What would you design if you had UNLIMTED funding?

4: Adsense

Old topic!

Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.


  • You cannot reply to this topic
20 replies to this topic

#21 Legendre   Members   

985
Like
0Likes
Like

Posted 17 April 2013 - 09:11 AM

Strangely, I would still continue developing the same game I am developing using the same parameters and budget.

The bottleneck for a new developer is usually experience and skills. Too many new-comers think they can bypass the accumulate of experience and skills by hiring/pleading programmers and artists to work for them.

 

*I in fact secured around $10-20k venture capital through my contacts but is currently working with a $2k budget limit on a small version of my game because without the experience or skills, its just going to be a waste of money...


Edited by Legendre, 17 April 2013 - 09:13 AM.





Old topic!

Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.