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#1 ozzygames   Members   


Posted 11 April 2013 - 12:41 AM

Hello, if you have seen my other topics you have seen me wondering if drawing is important to know for a character artist. and it is.

so i have started to try and learn how to draw, but now i have noticed that there is so many  different kinds of drawing, but i cant learn every kind of way in 1 year i think. and i want to be a character artist and maybe enviroment and animation also. but mostly character artist.

i am not searching to become a concept artist. i want to make the 3d art in the game. 

but my question is. what do i need for animation and what style of drawing do i need to focus mostly on to become this?.

the reason why i need to be good at this in one year is cause in one year i get to choose what i want to study. and i will choose a game design school. and i think they think that the people that want to go to that school knows how to draw good. i want to be more able to focus my time on the 3d design in about a year, but i will do what it takes if it is impossible to do this in a year of course.

please tell me what you are, i mean if you are a character artist or concept or a animator or a programer, cause before i have some answers from people with other profession like architect, and other artistic professions as well. 

NOTE:  the main question is what style of drawing i need to learn. what style i should take most of my time for.

#2 ozzygames   Members   


Posted 11 April 2013 - 12:48 AM

also should i draw on the computer or on paper or both? by the way i got acces to a graphic tablet i think it is called. so i can use a pen on the computer.

sorry for bad english

#3 Prinz Eugn   Members   


Posted 11 April 2013 - 02:00 AM

Man, I don't really ahve time to address this fully, but briefly...


If you're interested mostly in 3D modelling, learn some basic drawing on paper, concentrating on proportions and anatomy since you want to make characters. You probably don't need to break your back practicing perfect perspective or lighting at first, since 3D will eventually do most of that work for you. When you get bored of drawing, practice basic models and work your way up to more complicated ones. You should learn a variety of styles, but I would start off stylized and cartoony and work your way up to really realistic characters as you get more experience. The most important thing is to practice, and try new things pretty constantly so you don't get stuck in a rut getting really good at only one or two things.


I'm a hobbyist 2D artist, but I've taken a couple animation classes (2D and 3D) in college, plus a drawing class. Here's my deviantart (Note: I do not do characters...)


I'm sure someone else will come along and give you more detailed advice, too. Good luck!

-Mark the Artist

Digital Art and Technical Design
Developer Journal

#4 sunandshadow   Members   


Posted 11 April 2013 - 02:58 AM

Ironically, concept artists are the people who do the drawings from which 3D models are created. 3D modelers, unless they are also the concept artist or the texture artist, do little drawing.

What does a concept artist do? A concept artist designs what a character will look like and wear, and to communicate this "concept" they draw a character blueprint, or turnaround, which shows the character from the front, back, and side. Sometimes the sheet will also show one or more of the character's common poses and/or facial expressions and/or their weapon.  So the question is, do you want to learn to draw this kind of thing, or do you want to learn to model from other people's drawings of this sort of thing?  There are some edge cases: some people build 3D models exclusively from photographs of real human models, or some people use third-party models like those from Poser or those sold specifically for games and the modeling done is just customization.

Few examples from Deviant art:




These were drawn by me, they are more generic but are creative commons licensed so people can use them as a base for their own character designs or for modeling a generic human base:






I want to help design a "sandpark" MMO. Optional interactive story with quests and deeply characterized NPCs, plus sandbox elements like player-craftable housing and lots of other crafting. If you are starting a design of this type, please PM me. I also love pet-breeding games.

#5 ozzygames   Members   


Posted 11 April 2013 - 05:56 AM

Thanks Prinz Eugn, it was a really helpful advice. sun and shadow i know that the concept artists is the one that makes the drawings. but in my previous topics everyone has told me that drawing is sometimes nececery even for 3d modeling. and that it is a great advantage,  and i want to make 3d art and animation. in both enviroment and characters.

one of my favorite things to look at in games is the enviroment. i always judge a game alot from how the enviroment is made, and the graphics. 

but since guild wars 2 i have been very interesting in characters. and i will practice with proportions and anatomy for the characters. but what is important for enviroments? to create enviroments. and should i try to be able to make advanced concept art aswell or shall i stick to 3d moddeling and simple drawings?

my only goal is to get a job in the future within the game industry making characters animation and enviroments. i will do enything that it takes to accomplice this.

but as it is now i dont know what i need to learn to be able to get the job i want. 

#6 BagelHero   Members   


Posted 11 April 2013 - 03:55 PM

For the Environment modelling, enough drawing skill to make a basic map and asset list (combined with the ability to look up good references of objects) should be enough.
Afterall, you don't need an orthographic reference for every damn rock and cup in the scene.

If you're making a building with pretty basic Architecture, they're pretty straight forward, too. On important, landmark structures, or alien structures you might need a good illustration to work off, but other times you should be able to get everything right with a crude doodle of the building with a stick-figure for size and proportion comparison.


But otherwise, as said above, you'll need to work on very base level proportions (eg, tips of fingers generally come to about midthigh, elbow is at the bottom of the ribcage... that kind of stuff) and anatomy on paper, and maybe do some anatomy sculpts once you get those down. Drawing ability isn't necessary, but it sure helps. You should keep up the drawing stuff, as it's a useful skill to have, but don't get distracted by things like "style" and stuff right now.  Just basics.

And to get into the industry, you have to show skill. Be proficient at what you do, and love doing it. Don't worry about if you're ticking all the boxes right now, just learn to do what you want.

Edited by BagelHero, 11 April 2013 - 03:56 PM.

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