diffuse light has been blocked, but the ambient light still has
in reality, it should be almost black, how can i do that
diffuse light has been blocked, but the ambient light still has
in reality, it should be almost black, how can i do that
If there is ambient light, it will be applied. Turn off ambient. If ambient is already off, check your normals. If normals are ok, check normal and light transform.
If there is ambient light, it will be applied. Turn off ambient. If ambient is already off, check your normals. If normals are ok, check normal and light transform.
yeah, it's the problem of ambient
if i want to keep the ambient part of light and material, can the front triangle be black?
No. Ambient is a pure +.
If ambient is (25, 32, 48), those numbers will be added to all shaded pixels with no distance or orientation attenuation. See Mathematics of lighting. Note
Global Illumination = Ambient Light + Diffuse Light + Specular Light + Emissive Light
Also see Ambient Lighting. Ambient light is "constant" light.
No. Ambient is a pure +.
If ambient is (25, 32, 48), those numbers will be added to all shaded pixels with no distance or orientation attenuation. See Mathematics of lighting. Note
Global Illumination = Ambient Light + Diffuse Light + Specular Light + Emissive Light
Also see Ambient Lighting. Ambient light is "constant" light.
thanks a lot