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## What's the funniest thing you've read on a programming forum?

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20 replies to this topic

### #1Sock5  Members

Posted 13 April 2013 - 10:28 AM

http://www.gamedev.net/topic/104648-why-does-diarreha-burn/ < this caught me off guard, I think I broke a blood vessel in my left eye from laughing.

>removed<

### #2Toothpix  Members

Posted 13 April 2013 - 01:32 PM

Read this entire post. It is a poll of sorts on Stack Overflow about funny comments in source files. LINK Then your eyes' blood vessels can be symmetrical.

C dominates the world of linear procedural computing, which won't advance. The future lies in MASSIVE parallelism.

### #3Khaiy  Members

Posted 13 April 2013 - 03:13 PM

Khaiy... Reputation: 747 has been making me chuckle lately.

-------R.I.P.-------

Selective Quote

~Too Late - Too Soon~

### #4evolutional  Moderators

Posted 13 April 2013 - 04:21 PM

Fongerchat, etc

### #5ysg  Members

Posted 13 April 2013 - 07:43 PM

http://thedailywtf.com/

### #6tstrimple  Prime Members

Posted 13 April 2013 - 11:00 PM

Well, there is always the single player campaign.

I'm sick, I know.

### #7Memories are Better  Prime Members

Posted 14 April 2013 - 08:12 AM

I cant find the thread, but it is on here, the op who is a troll (or an idiot) wants to great a game in HTML ONLY but refuses to take any advice, saying it must be HTML ONLY due to speed etc. I did a brief search but couldn't find, but judging by the amount of responses, I would say someone knows what I am on about and has it marked.

### #8Paradigm Shifter  Members

Posted 14 April 2013 - 08:17 AM

I'm pretty sure he wanted to use HTML and variables to make his amazing MMO hockey game.

"Most people think, great God will come from the sky, take away everything, and make everybody feel high" - Bob Marley

### #9Cornstalks  Members

Posted 14 April 2013 - 08:45 AM

From this forum:

MP3-Beating Compression

The MMO with HTML and variables thread that I too cannot find

GDNet: The Trading Card Game

Any thread started by boolean...

Ah, good old nostalgia.

[ I was ninja'd 71 times before I stopped counting a long time ago ] [ f.k.a. MikeTacular ] [ My Blog ] [ SWFer: Gaplessly looped MP3s in your Flash games ]

### #10slicer4ever  GDNet+

Posted 14 April 2013 - 09:32 AM

GDNet: The Trading Card Game

And their goes my productivity for the day=-)
Check out https://www.facebook.com/LiquidGames for some great games made by me on the Playstation Mobile market.

### #11Bacterius  Members

Posted 14 April 2013 - 09:56 PM

From this forum:

MP3-Beating Compression

This one is amazing. So many people actually believing in OP.

“If I understand the standard right it is legal and safe to do this but the resulting value could be anything.”

### #12tstrimple  Prime Members

Posted 14 April 2013 - 10:48 PM

I can't believe I forgot about the space tubes!

### #13Khatharr  Members

Posted 14 April 2013 - 11:26 PM

From this forum:

MP3-Beating Compression

This one is amazing. So many people actually believing in OP.

Original File:   100mb
CAR File:        100mb
ZIPped Original: 99mb
ZIPped CAR:      3 bytes

LMFAO

void hurrrrrrrr() {__asm sub [ebp+4],5;}

There are ten kinds of people in this world: those who understand binary and those who don't.

### #14BLM768  Members

Posted 14 April 2013 - 11:47 PM

Original File:   100mb
CAR File:        100mb
ZIPped Original: 99mb
ZIPped CAR:      3 bytes

A 3-byte file only has enough entropy to encode 2553 different combinations. Even if we assume that every one of those combinations decompresses to a 100MB file, those three bytes can only represent a very tiny percentage of all possible 100MB files. How tiny? My calculator can represent numbers up to 1e999, and it overflowed when calculating the number of possible 100MB files in existence. Since my calculator won't cut it, I started a calculation in GNU bc, which is an arbitrary-precision calculator. It's been running for about 5 minutes now, and it still hasn't given me the answer. This result would be a very special case of the algorithm.

On top of that, I'm pretty sure that the header for a ZIP file alone is well more than 3 bytes.

Edit:

After over 45 minutes, I just killed the job. Calculating it in a more sane manner, it's about 10^(-2,523,430), which is reeeealy tiny.

Edited by BLM768, 15 April 2013 - 12:43 AM.

### #15slicer4ever  GDNet+

Posted 15 April 2013 - 12:05 AM

Original File: 100mb
CAR File: 100mb
ZIPped Original: 99mb
ZIPped CAR: 3 bytes

LMFAO

Check out https://www.facebook.com/LiquidGames for some great games made by me on the Playstation Mobile market.

### #16Khatharr  Members

Posted 15 April 2013 - 05:29 AM

That's okay, in Steins;Gate they compress a person's entire conciousness (2.5 petabytes, according to the lore) down to something like 50 bytes by using black holes generated by the large hadron collider.

void hurrrrrrrr() {__asm sub [ebp+4],5;}

There are ten kinds of people in this world: those who understand binary and those who don't.

### #17DaBookshah  Members

Posted 15 April 2013 - 06:12 PM

Original File:   100mb
CAR File:        100mb
ZIPped Original: 99mb
ZIPped CAR:      3 bytes

A 3-byte file only has enough entropy to encode 2553 different combinations. Even if we assume that every one of those combinations decompresses to a 100MB file, those three bytes can only represent a very tiny percentage of all possible 100MB files. How tiny? My calculator can represent numbers up to 1e999, and it overflowed when calculating the number of possible 100MB files in existence. Since my calculator won't cut it, I started a calculation in GNU bc, which is an arbitrary-precision calculator. It's been running for about 5 minutes now, and it still hasn't given me the answer. This result would be a very special case of the algorithm.

On top of that, I'm pretty sure that the header for a ZIP file alone is well more than 3 bytes.

Edit:

After over 45 minutes, I just killed the job. Calculating it in a more sane manner, it's about 10^(-2,523,430), which is reeeealy tiny.

Or you could, you know, just use logarithms.

### #18phantom  Members

Posted 16 April 2013 - 04:36 AM

From this forum:

MP3-Beating Compression

This one is amazing. So many people actually believing in OP.
Back then I did implement something based on the ramblings of the OP with regards to his technique - ironically the data the program ultimately produced had the opposite effect, it caused zip compression to fail to reduce the size on any file which it was run on including small text files and mp3 files.

### #19Bacterius  Members

Posted 16 April 2013 - 04:45 AM

From this forum:

MP3-Beating Compression

This one is amazing. So many people actually believing in OP.

Back then I did implement something based on the ramblings of the OP with regards to his technique - ironically the data the program ultimately produced had the opposite effect, it caused zip compression to fail to reduce the size on any file which it was run on including small text files and mp3 files.

Same here, well, I wasn't around Gamedev at the time (hell I wasn't even in my teens back then) but a few years ago I figured out a groundbreaking compression algorithm. I was really excited but a few hours later I eventually discovered my algorithm wasn't reversible. My hopes were swiftly crushed. Then I read up on compression and laughed at myself in shame. So this thread does hit a bit close to home, but at least I didn't make a fool of myself in front of the world ;)

“If I understand the standard right it is legal and safe to do this but the resulting value could be anything.”

Posted 16 April 2013 - 03:04 PM

Beware the one who is Nes8Bit

My *girlfriends* X drove me over

Going in the Army

MadKeithV > TEH Univarse

I'm shocked by the lack of Ravuya in my favorite threads o_O

"You can't say no to waffles" - Toxic Hippo

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