OK, i had been thinking in a game about the evolution of a creature since Spore disappointed me, (or maybe even before? i can't recall) and although i have been working on it as a hobby, i know i will most likely never finish it. Now with that explained i would like to just brainstorm about it.
Suppose this game has a working creature designer that lets you customize your animal, and then what to do with it?
I had some ideas:
Creature RPG: you go around the world fighting other creatures and doing "quests" for evolution points and "adaptations" to improve your little monster. Not very realistic, but would be simpler and a quite fun.
Survival: you play as a regular creature and have to survive long enough to have offspring, then you go to the editor, make limited changes to adapt (once per generation) and then you're born again as a new creature and do it again. If you die before having offspring, you go back to editor and try to make changes to be better adapted. This one looks more realistic, but could be boring and repetitive.
God mode: you have a God view over the world and your little creatures running around. There's an evolution cooldown that lets you evolve the creatures you control (all at the same time). If they all die you lose (extiction). This one could introduce modifing the intelligence and behavior (instincts) of your creatures for their AIs. This sounds good, but i would like to control my creature on my own.
Which one do you think is better? could you add more ideas for what to do with the animals you make?