Im working on a concept for a 2D RTS in the tradition of dune 2 / warcraft 2. To keep assets down it will be in true topdown so sprites or animated sprites can be rotated instead of being rendered in 8 or 16 directions. This raises some well-known problems:
1. Most games like this uses a slightly tilted view so the sides are easier to see but this requires rendered sprites in all directions
2. How hard will buildings be if in true topdown? Any tricks to make it work better? I need stuff like barracks, power plants, airstrips etc. True topdown will only let the player see the roof (in theory at least). Units like tanks and helicopters work fine i think in true topdown.
You see my concern? Any tips or examples of true topdown (is that the phrase?) buildings that works? Total annihilation is ALMOST true topdown view (small tilt actually) although game is in 3d...
Thanks for your input