I suspect I'm not along in that my favoriate type of game is RPGs but I don't really like completing them. I like enjoy creating a building a character. I just kind of hit a brick wall when the character improvement ends. This is kind of the same both for single player and multiplayer.
To create a game that focuses more on my favorite part I've been thinking about a "generations" game. With this game when your character dies, instead of the game ending it continues with the character's offspring or close reletives. In this way there isn't just one creation and building of a character but many. On the other hand it seems all it is really doing is taking the normal begin, build and end phases of an RPG and repeating them.
So I'm wondering what others think about this. Is there a way to focus an RPG more on creation and building as well as extending that part of the game? Or is this something where existing games have already made the most of what is possible?