Vec4D: SSE-ASM, SSE-INTRINSICS, NORMAL

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10 comments, last by Geri 7 years, 8 months ago

Just to remeber: by default Visual Studio 2012 and successive versions enable SSE2 optimizations under x86-ia32 too. Not sure about previous versions..

"Recursion is the first step towards madness." - "Skegg?ld, Skálm?ld, Skildir ro Klofnir!"
Direct3D 12 quick reference: https://github.com/alessiot89/D3D12QuickRef/
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i dont suggest you to use SSE manually. i experimented it with a bit, i was able to do faster code after a bit of trying than the original on my computer. HOWEVER, after i tryed it on a different cpu, the sse code was far slower on different cpu. so its not really worth - you should do algorithmical optimizations instead.

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