Texture Mapping

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7 comments, last by YodaTheCoder 22 years, 5 months ago
AAAAHHHH!!!! Someone help.. what is the easiest way for me to take my image and slap it onto a polygon/quad? HH EE LL PP !! ~Jesse
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And after that pathetic display, you actually expect someone to help you ?
Pul-lease !
Now, NeHe has a rather good tutorial on the subject.
There are some others just as good but I forget their names just now.
Next time, post with some maturity.



I came, I saw, I got programmers block.
~V''''lion
~V'lionBugle4d
YodaTheCoder, several people have directed you to NeHe''s excellent tutorials. Why are you still posting the same texturemapping question over and over agian? Did you actually look at the tutorials at http://nehe.gamedev.net/ ?
Dirk =[Scarab]= Gerrits
I sense a great disturbance in Yoda''s coding ability.
May the NeHe be with you...

(sorry, couldn''t resist )
quote:Original post by Anonymous Poster
I sense a great disturbance in Yoda''s coding ability.


rofl, that first bit was good... shame the next line was pretty lame.

-----------------------"When I have a problem on an Nvidia, I assume that it is my fault. With anyone else's drivers, I assume it is their fault" - John Carmack
You must excuse my short request for assistance. I was just about to leave somewhere, and Had but a few seconds to type something..

Anyway, If yee all wish to know what I be trying to accomplish through all of my many posts is learn an easy way to slap my image of a floor onto some quads or something...

Somehow, due to that everyone is directing me to that neon helium site, I am under the impression that this is no easy thing to do...

Maybe its all of the win32 code that scares me, I don''t know, but I presently use glut (aah!) and openGL (duh...)..

The previous posts that I have made about the camera and so on are solved , I did those myself. Just to let you know =)

Anyway, I guess I can check out nehe (again)... bah! Thanks to those who decide NOT to criticise the newbie =)


~Jesse

By the way, if know you must, wise ogl''er, reflects my skill in C/C++ my name does...

May the schwartz be with you (from SpaceBalls)
The OpenGL calls themselves are independent of what windowing API you use. If you don''t understand the Win32 setup stuff (which isn''t really that complicated anyway), just ignore that part. I would assume it''s the loading of a texture into an array, uploading the texture from this array to OpenGL and then using this texture on a quad or tri that you''re interested in. That stuff is exactly the same whether you use Win32, Qt, Glut or (God forbid) MFC.

I didn''t know little green Jedi could program C/C++. But then, despite being a professional C++ programmer with 13 years of experience, I still learn new things about the language every now and then...
check out one of my articles on www.sagamedev.co.za in the acticles section.... if you wanna program your own texture mapping procedure instead of using an API.
I burn cold
"I would assume it''s the loading of a texture into an array, uploading the texture from this array to OpenGL and then using this texture on a quad or tri that you''re interested in. That stuff is exactly the same whether you use Win32, Qt, Glut or (God forbid) MFC."

I''m using Glut for now, just to be on the safe side.. Eventually *gulp* win32 comes.... I know a wee bit from C++, and have only been programming in C++ for about, oh, 3-4 years now. It''s C that I use for openGL =). Ive got a lot more experience with it..

Anyway, yes, in response to the above quote, that IS what I am trying to learn. I''m usually short on time, expecially now, so I don''t have too much time to post anything (especially a desperatre cry for help)... Anyway, again I think yee all, and I shall continue my search for a simple tutorial..

I have found alot, some of them to my liking, yet all decide to jump into win32 code, or MFC (yuck!).

anyway, gtg!!

~Jesse

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