Hi, I have some questions I hope to get an awnser to.
What types of maps does a typical model need these days to look great? For instance, an High Detail Animal such as a Lion? What about a building (wood or stone)?
Does tesselation, Fur or Hair require any maps? Nvidia had a fur demo with its GTX 6xx series, I guess this technology requires top of the line graphics cards. Is there any point in realisticly having Fur and Hair in a game with tens of characters in the same scene? Perhaps other less costly fur and hair techniques are available.