Can you guys let me know what I need to learn for an entry level games design job? I've done a degree in games design but I still feel somewhat unprepared. I know how to write a design document to certain degree, I can write stories, I'm good at drawing, and I'm currently studying programming, but in terms specific details on the skills and knowledge I need, I'm not too sure. For example, in writing design documents, designing levels and coordinating play testing, are there specific things I need to know about them? Feel free to mention anything else that you think is important. Thanks
Edited by Jovince, 23 April 2013 - 10:01 PM.