Damage types and melee weapon damage calculations for multiple genres. Feedback welcome.

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10 comments, last by JLW 10 years, 11 months ago
Pleae sptop referencing my spelling - I am on a phone and this site doesn't conform to my android browser well to the extent of - I can not see what I am writing - and type at the same time. This is insanely difficult to try and do. Also judging by what your saying you don't actually have anything yet - sooo... oh well I'm done here I said what I needed and you think you got it all figured out and can't just accept any answer as truth. As I clearly state in the quote you quote - I don't see any division by 0 errors - however that is not the only error like that, that can happen due to the complexity of the code. I guess the one thing that I didn't mention was that if you wanted to make this game an mmo - bet you either you will need a million doller server to double check all the math - or it would be insanely easy to hack.
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Pleae sptop referencing my spelling - I am on a phone and this site doesn't conform to my android browser well to the extent of - I can not see what I am writing - and type at the same time. This is insanely difficult to try and do.

I had no way of knowing that. All I know is there are a lot of obvious errors, like "sptop." It makes your post very hard to read. My comment was not intended as a personal attack, calm the fuck down.

Also judging by what your saying you don't actually have anything yet - sooo... oh well I'm done here I said what I needed and you think you got it all figured out and can't just accept any answer as truth.

I think I'll just attribute that direct insult to stress and not hold it against you.

As I clearly state in the quote you quote - I don't see any division by 0 errors - however that is not the only error like that, that can happen due to the complexity of the code.

I am aware of this, and I am building this system to prevent errors like that. If something like that does happen, it's a coding error. Coding errors are not the result of the ruleset itself, and although they may well be my responsibility there's not much I can do now about errors I probably won't be making for at least a year.

I guess the one thing that I didn't mention was that if you wanted to make this game an mmo - bet you either you will need a million doller server to double check all the math - or it would be insanely easy to hack.

MMO? I'm a college student, not a corporate executive; an MMO is more than a bit out of my reach. I'm not certain this game will have multiplayer at all. Actually, at this point I'm pretty certain it won't. Multiplayer would just be another huge pain in the ass for myself and everyone involved and would provide no real reward for us or the players.

There's two of us on this account. Jeremy contributes on design posts, Justin does everything else, including replying on those threads. Jeremy is not a people person, so it's Justin you'll be talking to at any given time.

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