I'm working with opengl texturing in 2D, but I need help first of all, I'm new at OpenGL, so try not to be so technical in your explanation, i will thank you so much
To explain my problem, look at this picture:
as you can see, the ship and the asteroids are quads textured, but i want to "not print" the "black" parts of the quads.
I try to use BLENDING, and although the black parts disappear, the colors blend with the background.
This is how i am blending