Jump to content

View more

Image of the Day

Boxes as reward for our ranking mode. ヾ(☆▽☆)
#indiedev #gamedev #gameart #screenshotsaturday https://t.co/ALF1InmM7K
IOTD | Top Screenshots

The latest, straight to your Inbox.

Subscribe to GameDev.net Direct to receive the latest updates and exclusive content.


Sign up now

OceanCS sample (nvidia sdk11)

4: Adsense

Old topic!

Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.


  • You cannot reply to this topic
No replies to this topic

#1 Vine   Members   

101
Like
0Likes
Like

Posted 01 May 2013 - 03:08 PM

Hi! Please tell me somebody, what I'm doing wrong:

 

GRAV_ACCEL = 981.0f;

ocean_param.patch_length  = 2000.0f;

ocean_param.wind_speed  = 800.0f;

 

If i change GRAV_ACCEL to  98.1f, ocean_param.patch_length  to 200.0f and ocean_param.wind_speed  to 80.0f,

waves must be the same, just scaled 1/10x. Right? But in fact they are much softer, like a calm water.

 

What am I missing? And how should i correctly scale ocean_param.patch_length?


Edited by Vine, 01 May 2013 - 03:12 PM.





Old topic!

Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.