I am creating a game framework similar to RuneScape.
Can someone help me out with the logic behind an inventory and item system like RuneScape? I'm a little lost as to where to start :/
From my understanding here is how I want it to work.
I can right click an item in my inventory, and it will have the option to drop, use, or equip. depending on the item. It also may say eat or consume.
sword = equip.
lobster = consume
bronze bar = use
For the item manager...crap...I litterally have lost my train of thought...
basically, I want my item system and inventory system to work 100% like runescape. Anyone able to point me in the right direction?
Thank you so much!