currently using direct x 11
i'm trying to generate a render texture smaller then the screen size, and then stretch it across the entire screen.
my problem is that the texture is only taking up the equivalent amount of space on the screen.
I.E. is i make my render texture 1/2 the width, height of the screen, then when i render it to the screen it will appear in 1/4 the screen.
my pixel/vertex shader are in screen coordinates.
does anyone have a clue what might be going on? or an example for making render textures smaller then the screen? my render texture works perfectly if the render texture size is the same as the screen size.