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bad looking normals texture... any ideas?

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#1 AverageJoeSSU   Members   

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Posted 06 May 2013 - 01:10 PM

dx11 depth/normal mrt shader.

 

normals.png

 

its a cornell box... seems like half of the "2 triangle quad" has incorrect normals (ie one of the tri's). what could this be?

 

I thought maybe it is that I have a bad stride in my vertex data?

Or maybe the vertex data itself is bad?

 

Thanks for any insight.

-J

 

 

 


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redwoodpixel.com


#2 AverageJoeSSU   Members   

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Posted 06 May 2013 - 03:54 PM

Bad input layout... looks correct now.


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redwoodpixel.com





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