bad looking normals texture... any ideas?

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0 comments, last by AverageJoeSSU 10 years, 11 months ago

dx11 depth/normal mrt shader.

[attachment=15576:normals.png]

its a cornell box... seems like half of the "2 triangle quad" has incorrect normals (ie one of the tri's). what could this be?

I thought maybe it is that I have a bad stride in my vertex data?

Or maybe the vertex data itself is bad?

Thanks for any insight.

-J

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redwoodpixel.com

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Bad input layout... looks correct now.

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redwoodpixel.com

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