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camera problem

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#1 Suspense   Members   

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Posted 06 May 2013 - 04:37 PM

Hi everyone, I'm working on a 3D globe on Android, and it works great except for a camera problem I haven't been able to figure out yet.  I'm rotating the camera around the globe in a timer:

 

double time = (System.currentTimeMillis() & 0x0000ffff) / 1000.0;

camera.eye = new Vector3D(Math.sin(time), Math.cos(time), 0);

 

I expect the camera to orbit at a constant distance from the globe.  Instead, it seems to wobble back and forth a bit.  Also, there's some clipping that comes in and out on either side of the globe as it rotates.  Check this video:

http://www.filedropper.com/globe

 

I'm hoping that someone has seen this kind of newbie mistake before and can give me some idea where my problem is.  Any ideas?



#2 Suspense   Members   

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Posted 07 May 2013 - 10:39 AM

Never mind.  It was a problem with my matrix multiply function.  Nothing to see here, move along.  -_-






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