So I'm trying to work out how I would go about doing a tile system wrapped around the shape of a 3d sphere (like a planet). I can do this in the shape of a Torus quite easily, but it's a sphere I'm after. I'm not even sure where to begin to be honest.Computer generated spheres (like in maya or 3ds max) seem to use triangles for the poles and the squares squash and stretch to fill the shape, which is just no good for a tiling system for a game.
Any help is appreciated.
Edited by Jossos, 10 May 2013 - 06:05 AM.