I'm new here so I hope I didn't post it on the wrong subforum.
Well, I'm posting here because I've an question. A friend and I are making a game that's using OpenGL 1 and C++.
The most significant part may be the voxel engine. That's my problem. I've no Idea that seems to be good.
1) Generating Colored Perlin Noise maps for each layer and load map from this file
2) Using the random-function provided by the Windows OS and generating map by these random values.
Is there a good way that YOU would recommend?
So, well, I hope you've some better ideas for me that could help us to manage this
EDIT: We're not / won't be using STL!
Edited by Techieman, 10 May 2013 - 01:08 PM.