I'm having real trouble setting up openGL in windows.
Why can't I just open a console application and link in GLUT or freeGLUT and GLEW. I've tried 4 tutorials and gotten non complile errors on all of them.
What am I doing wrong, I thought swapping to openGL so I could port to all platforms would be a good idea but i'm having reservations now.
Why can't I just link freeGlut in the linker in Visual studio 10? or alternatively:
#include <GL/glew.h>
#include <GL/wglew.h>
#pragma comment(lib, "glew32.lib")
#pragma comment(lib, "opengl32.lib")
Any help will greatly increase the number of folicles left in my head at the end of the day!