Creating random world seed?

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3 comments, last by JohnSpaceCat 10 years, 11 months ago

Hello, gents.

I'm trying to make a 2D game based around digging and collecting resources and that kind of thing, and I need to create a sort of random seed system that will:

a. create a certain "dirt" tile and generate certain resource drops at certain levels of depth

and b. sometime have little caves (or holes, rather) in random places

I know how to use srand, and I've been tinkering with functions for a while in attempt to make something work to this effect.

So just curious, GDNET, have you any ideas?

Thanks in advance.

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http://www.gamedev.net/blog/33/entry-2227887-more-on-minecraft-type-world-gen/
http://www.gamedev.net/blog/33/entry-2249106-more-procedural-voxel-world-generation/

Would those... work in 2D? huh.png

Of course; just generate noise of one less dimension :-)

Wielder of the Sacred Wands
[Work - ArenaNet] [Epoch Language] [Scribblings]

Oh lol well thanks laugh.png

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