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雑魚は多めにして、爽快感重視にしつつ・・・(´・ω・`)
早いとこ、ベースを作って、完成にもっていかないとね。
タイトルもまだ迷ってるだよなぁ。 
#indiedev  #indiegame #screenshotsaturday https://t.co/IwVbswGrhe
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#1 Ralfomon   Members   

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Posted 19 May 2013 - 05:57 PM

Hey guys,

 

I made a flowchart about the first chapter of my game and I want to know what you think about it. 

Here is the link to it:

http://www.lucidchart.com/invitations/accept/51996673-3bac-416a-8d3a-64700a005ce3



#2 sunandshadow   Members   

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Posted 19 May 2013 - 09:32 PM

What is your goal for the game's interactivity?  Your goal for its atmosphere/feeling?  Knowing what you were aiming for would give us a better basis to tell you how well you achieved it and what improvements you could make. :)


I want to help design a "sandpark" MMO. Optional interactive story with quests and deeply characterized NPCs, plus sandbox elements like player-craftable housing and lots of other crafting. If you are starting a design of this type, please PM me. I also love pet-breeding games.


#3 Ralfomon   Members   

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Posted 20 May 2013 - 05:03 AM

I want the story to be interesting, yet legit and not out of the blue. 

 

The player should identify with the character and every playthrough should be different.

That's why there are so many different ways.

 

And thanks for the fast answer smile.png



#4 bendabee   Members   

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Posted 20 May 2013 - 05:48 AM

You could try and make a quick prototype of this with Twine, just to test out the story.



#5 Vaclav   Members   

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Posted 11 June 2013 - 01:41 PM

I like it very much. Though killing your father sounds too harsh to me.

Can you tell more about the game?

 






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