What methods today are most people using to define depth of water? I am curious how some games are adding haze to deep regions or even changing color based off shallow or deep parts. Any thoughts on this would be great. An initial search did not show up with much so I assume I am looking for the wrong thing.
Depth of Water
I explain my approach to this here (the section "Water color and optics"), and link to some other papers on the subject:
http://mtnphil.wordpress.com/2012/09/15/water-shader-follow-up/
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