Specular + Normal Issue

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1 comment, last by riuthamus 10 years, 10 months ago

gallery_1_371_32279.jpg

Any clue why speculars and normals might be doing something like that? When put into 3dmax we get a similar result.

gallery_1_371_113611.png

No clue why we get this.... any ideas would be great!

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Not sure what I'm looking at here, you give too little information. Shader code and/or technique used would help and probably some debug renderings (normals, specular alone).

Sorry, not the coder... and they are often too lazy to actually make the posts. So i got with what i know. I will direct one of them here and have them post with more detail.

As for what I do know. When we are in block mode there is no issues with specular, but when you go into the dual contouring version of the rendering we get this odd flat specular. Our terrain gen guy suspects it is the method in which we are calling the specular but he is not sure as he doesnt do graphics coding.

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