Recently i moved to GL ES 2.0 from "immediate mode" and things here, are rather different...
I can't find a fast way to access glColor4f
I used to do my custom animations, where i do it on "draw triangle" level. Now the problem is transparency and coloring, because i have to access it via shader, so i can't for example do fast fade in and fade outs with white screen.
Maybe someone has any tips for that, or i have to go into textures?
Thanks in advance