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Posted 22 May 2013 - 11:12 PM
Posted 22 May 2013 - 11:58 PM
I know you may not want to hear this but making games is hard and takes a lot of work. You're young and have a lot of time to decide what you want to do. You may well end up making games for a living but don't block yourself off from trying new things because you're so focused on wanting to make games. Maybe, in your high school career, you'll discover you don't actually want to make games but want to be a music composer, physicist, doctor, or what-have-you. Be open to trying a wide range of classes.
Anyway, with that out of the way, you'll probably want to read through this article. It talks about getting started with game programming. You say you want to make games because you get to design, compose music, and draw your games. You may not be interested in actually programming games but in making art and music for games or game design. Another good thing to read through would be the FAQs at Sloperama. I'm sure those will be helpful to you as well and should get you started.
Posted 23 May 2013 - 12:29 AM
To get started in programming games, why don't you take a trip to the local library and checkout some books on making games in BASIC. You can type the examples from the book into a BASIC interpreter and get lots of practice from there. The games will be simple text-based games, but this can still be a fun and rewarding experience!
Love DAOC? Tryout my DAOC clone: https://dl.dropboxusercontent.com/u/8974528/VON_Dist.zip
Posted 23 May 2013 - 12:54 AM
I honestly don't care about your age. I know a boy who started programming in a very young age and became a web master in his 17, but David is right. Making game is a lot of work, and this 'lot' is really lot of things.
If you want to start making games as soon as possible, I will suggest you to follow Steve's link and get started, or simply download some game makers. I don't recommend that though. It's always a good idea to learn the very basic things first.
If you're not in hurry, go learn programming. Some people say Python is a great language to start with, so I suggest you to go with it. I found that Python is pretty easy myself. Go here for some tutorial.
Learning programming is very useful. It makes you a better analyzer (I don't know why, but this word really tickles me), thinker, and gives you better logic which will help you to make games.
After you learn basic programming, go for some library to make games. PyGame is good.
Edited by Sky Warden, 23 May 2013 - 12:59 AM.
Posted 23 May 2013 - 01:38 AM
Games need designers and they need composers, but the jobs are extremely rare.
Now, i have now decided in my life that i Want to make video games because i get to design, compose music, and draw my own game.
Check out my book, Game Development with Unity, aimed at beginners who want to build fun games fast.
Also check out my personal website at bryanwagstaff.com, where I occasionally write about assorted stuff.
Posted 23 May 2013 - 07:29 AM
I can't recommend Construct 2 enough for you. It's easy to learn and allows you to concentrate your efforts on what you like most, music and art. You don't need any programming knowledge. There are a ton of great tutorials out there for it too.
www.scirra.com to try construct 2 for free
Posted 23 May 2013 - 09:10 AM
Many years ago, I have started programming in some BASIC language (it was called AMOS, on my favorite Amiga computers ).
Today, I would start with BlitzBasic - it is easy programming language and has very good capabilities for making games, even 3D
(maybe not AAA games, but good for start). Here is some tutorial on game creation http://www.blitzbasic.com/Community/posts.php?topic=59509
Also, If you are artistically talented you may choose one or more asset creation paths. Games need a lot of graphics.
For 2D graphics you may start with GIMP (bitmap) and Inkskape (vector) and with Blender or Cheetah3D for 3D graphics.
The artistic path has also the power that you may work as freelancer in future.
That is harder when you are programmer - ok it is possible but, I think most programers are
hired or try to start some indie company. Good luck.
Posted 23 May 2013 - 10:26 AM
Edited by Racoonacoon, 23 May 2013 - 10:27 AM.
Posted 24 May 2013 - 05:57 AM
Now, I was around the same age when i wanted to start Game Development, let me give you this advice:
By all means follow thew advice above, but above all else. IT IS A SECONDARY GOAL. you NEED good results, and Game Design / Computer science etc. is not a huge part of Pre-16 curriculum.
There is a lot to learn in game development, algorithms to learn, programming techniques, design principals etc. If you at 14 spend your time learning all of this, you spend less time getting the results you need to get into University/Collage.
Don't' do what i did and spend your free time making games and neglecting your work, SCHOOL is your first priority, friends/Life come before games at your age. you'll ahve plenty of time to learn how to-do all of this properly once your in a Uni. so don't let it get in your way before hand.
Edited by Andy474, 24 May 2013 - 05:59 AM.
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