Hi,
I am trying to "port" my game engine/videogame on an Intel HD 4000, almost everything is working but it crash when I load the third level map. I am using gDEBugger and it says that the game never exceeds 200 mb but when it crash I get the "Out of memory" message in gDEBugger.
Is there a way to query the video memory with opengl and Intel HD 4000? I can get the used video memory with a Nvidia and ATI card but I can't find a way to do it with an Intel (and I don't know if the gDebugger memory measure is correct).
Is there another reason to get "Out of memory" if my program is not exceeding the video memory limit?
Thanks