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Posted 31 May 2013 - 07:43 PM
Posted 31 May 2013 - 08:01 PM
I don't have a direct answer, but you can allocate additional memory to the iGPU, which will a) give you more flexibility to run your game during this port effort, and b) tell you whether video memory is really the problem (and roughly how much memory is actually required, if gDEBugger's measurement is wrong).
You typically allocate memory to the iGPU through a BIOS (or EFI) setting, and the default setting, in my limited experience, is typically 192 or 256 GB. I forget the upper bound limit, but I want to say its as high as 2GB.
throw table_exception("(ノ ゜Д゜)ノ ︵ ┻━┻");