We get it. We use ad blockers too. But GameDev.net displays them so we can continue to be a great platform for you.
Please whitelist GameDev.net and our advertisers.
Also consider a GDNet+ Pro subscription to remove all ads from GameDev.net.
Jump to content
This is not recommended for shared computers
Sign in anonymously
Don't add me to the active users list
Subscribe to GameDev.net's newsletters to receive the latest updates and exclusive content.
Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.
Posted 03 June 2013 - 02:37 PM
I'm using Shader 2.0 right now and I want to use a sampler with multiple textures rather than creating a new sampler for each individual texture. Is this possible?
Posted 03 June 2013 - 02:48 PM
Depending on a usage you might want to use volume textures with tex3D intrinsic function or regular 2D texture with adjacent "frames" but then you might have problems if you want to wrap around.
Posted 03 June 2013 - 03:43 PM
No you can't do that. The only work around would be to pack multiple textures into a single texture.
The Blog | The Book
GameDev.net™, the GameDev.net logo, and GDNet™ are trademarks of GameDev.net, LLC