Please help me save my frontal lobe, not sure how many more collisions with the wall it can take!
In our XNA project we started with the RolePlayingGame starter kit and built/stripped/learned from there. Right now I am creating a screen and adding it to the ScreenManager. After adding it, Game.IsActive is false, which is supposedly indicating that another application has focus.
Is it possible that stepping through the code in my IDE is telling XNA that the game window doesn't have focus?