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OpenGL API Specifications
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Posted 18 June 2013 - 01:53 PM
Posted 20 June 2013 - 04:37 AM
mat and lmat, don't seem to affect mesh.matrix at all? Maybe store the values in mesh.matrix instead? By the way, this is insane:
mat[i] = new float;
Why not just do:
It might also be a good idea to set mat to 1.0f, and make sure that mat, mat, and mat, are all set to zero.
Posted 26 June 2013 - 10:27 AM
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