So, I have a question for the Dev. community.
As of recently, I have begun planning on updating my virtual studio. I've started feeling as though I am hindering myself as a composer because of my current set.
For example, I limit certain practices because I know that, based on my instruments, it wouldn't sound great, despite how it sounds compositionally.
In addition, I have noticed myself struggling with balancing certain pieces, and I am putting the blame on my instruments.
Then, I started to wonder if I was simply making excuses for myself.
As a composer, can the quality seriously diminish your skill?
I'm starting to believe that if I am a good digital composer, I should be able to make anything sound good.
Now I am wondering if it isn't what I am using, but more so my skill. Maybe I am lacking and haven't realized it til now.
Then again, I have been wondering if I am struggling because I have a particular sound in mind that I can't seem to acquire. The reason I can't acquire that sound in particular is because in reality, I won't acquire it based on my soundset.
I am currently working on an Afro-Cuban battle piece for a project.
No matter how I rearrange instrument positions, drop out certain textures, or change melodies/harmonies, everything sounds muddied, clustered, and pushed back.
Here are two versions (rough demos), that I am not at all content with (they are both roughly a minute in length): :/
I love the feel and drive of the piece, it's the presentation that kills me.
I blame it on the instruments, but I'm wondering if I simply haven't mastered (or come close to) the skill yet of balance.
I'd like to know if it is the latter so I can spend more time building and focusing on that particular skill rather than assuming it is the first, when that isn't the case. I don't want to create an illusion that once I get million dollar samples, all my pieces will sound great because it's not me, it's them.
Any help? Pointers? Comments?
Edited by M4uesviecr, 25 June 2013 - 10:51 AM.