-first ten seconds
What is the idea behind both kinds of beams on the player?
Two approaches come to mind. The first one seems like a long, animated sprite that is drawn on top of a ray cast and cropped off at the first collision.
The side beams look like a chain of small images where the each link moves slightly slower than the one behind it.
I am not sure though so any insight will be very much appreciated.
Please and thank you.