Jump to content

View more

Image of the Day

雑魚は多めにして、爽快感重視にしつつ・・・(´・ω・`)
早いとこ、ベースを作って、完成にもっていかないとね。
タイトルもまだ迷ってるだよなぁ。 
#indiedev  #indiegame #screenshotsaturday https://t.co/IwVbswGrhe
IOTD | Top Screenshots

The latest, straight to your Inbox.

Subscribe to GameDev.net Direct to receive the latest updates and exclusive content.


Sign up now

Display Mode Enumeration

4: Adsense

Old topic!

Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.


  • You cannot reply to this topic
2 replies to this topic

#1 Negative_Se7en   Members   

103
Like
0Likes
Like

Posted 01 July 2013 - 01:02 PM

hi . i wanna enumerate display modes but i'm confused with using functions.

 

when i call EnumDisplayDevices() , it says that there are 204 modes.
when i call DescribePixelFormat() , it says that there are 125 modes.
when i call wglGetPixelFormatAttribivARB , it says that there are 433 modes.
 
and their result's BitsPerPixel are not the same !
 
which should i use for making a context in full screen mode ?
tnx .


#2 deftware   Prime Members   

1778
Like
1Likes
Like

Posted 01 July 2013 - 04:08 PM

Check out EnumDisplaySettings



#3 Negative_Se7en   Members   

103
Like
0Likes
Like

Posted 02 July 2013 - 01:07 AM

 

 

Check out EnumDisplaySettings

yes , you're right . and i found out that DescribePixelFormat() returns number of support pixel formats not support display modes.






Old topic!

Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.