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Funny Camera Issue: C# w/ SlimDX

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#1 FrozT   Members   

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Posted 04 July 2013 - 04:32 PM

Well I'm changing the way I'm asking this question and simplifying it.  Basically, I just want to know how to move a camera the way I've moved my world matrix.

 

this is what I've been trying:

MainCamera.Eye = Vector3.TransformCoordinate(floor.perpectiveFloorCamera.Eye, WorldMatrix);
MainCamera.At = Vector3.TransformCoordinate(floor.perpectiveFloorCamera.At, WorldMatrix);
MainCamera.Up = Vector3.TransformCoordinate(floor.perpectiveFloorCamera.Up, WorldMatrix);

but it always yields some strange result.

 

Thanks


Edited by FrozT, 16 July 2013 - 10:46 AM.





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