ok so, i kinda want to make an iOS game, but i thought it would be nice to have it work on android too. so was wondering whats the easiest/better library/engine for that ? i found unity, monogame, a version of cocos2d (can't remember the name atm). or is it better to focus on iOS only ? and if so, you think its better if use unity, cocos2d, or opengles, or the other drawing way of iOS (can't remember its name atm).
btw i like to add i know c++, java, opengl (pc/mac), opengles1.1 (android), have small experience in unity but not in the kind of game i want atm (2d platformer), and have tried xna, and allegro before for pc.
game in mind is 2d platformer, but i would like to learn something that can help in other types of games too.
better to focus on iOS only than try multiplatform both iOS and android ?
for multiplatform which u think is better: unity, monogame, the cocos2d variant, or there is something better ?
if not multiplatform, which library/engine u suggest ?