I'm having a problem rendering an X model. When I use the DirectX ModelView app it renders the model correctly.
I have tried various different lighting but no matter how I rotate the model the edges are always black when they should be green.
I'm wondering if it's my vertex format which is:
VertexFormat.Position | VertexFormat.Normal | VertexFormat.Texture1
I've attached the X model to this post along with screenshots showing ModelView's rendering and my own engine rendering.
Any ideas what it could be?
EDIT: I tried adding VertexFormat.Diffuse but no difference.
Edited by Headkaze, 11 July 2013 - 03:49 AM.