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Looking for good book or source for HLSL DX9

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#1 IcedCrow   Members   

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Posted 11 July 2013 - 08:56 AM

Looking for a good source or book on HLSL that would show some recipes for some effects that would work with DX9 using XNA.  Its got me a bit hung up. 

Any suggestions out there?  There are a lot of books on the subject but that can be deceiving... 


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#2 BrentChua   Members   

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Posted 12 July 2013 - 01:32 AM

http://www.amazon.com/Shaders-Programmers-Artists-Premier-Development/dp/1592000924/ref=sr_1_3?ie=UTF8&qid=1373612351&sr=8-3&keywords=shaders

 

That book is quite old but i haven't seen any recent books quite like it. It contains a collection of nice post-processing shaders with source code. 



#3 cozzie   Members   

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Posted 07 August 2013 - 01:49 PM

Check out the directx9 book from Frank D Luna.
I worked through it myself with quite some knowledge gains, a bonus is that is also covers the basics of 3d math

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#4 Ximsu   Members   

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Posted 08 August 2013 - 11:39 PM

I'm going to second the Frank D Luna (http://www.amazon.com/Introduction-Game-Programming-Direct-9-0c/dp/1598220160/ref=sr_1_1?ie=UTF8&qid=1376026640&sr=8-1&keywords=beginning+game+programming+directx9+a+shader+approach), start off with 3d math basics, covers basic DX, and most of the rest is learning HLSL through implementing various effects (particle effects, shadow mapping, normal mapping, water effects with displacement mapping, environment mapping, and terrain).



#5 Migi0027 (肉コーダ)   Members   

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Posted 09 August 2013 - 04:55 AM

Could try one of the following:

 

http://www.neatware.com/lbstudio/web/hlsl.html

http://rbwhitaker.wikidot.com/hlsl-tutorials

http://www.gamasutra.com/view/feature/2866/implementing_lighting_models_with_.php


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