So i'm having trouble figuring out how to get transparancy working with my textures. I simply have a Texture (.png) with transparant areas in it. The question now is how to display the transparancy when applying this texture onto my quad. I can't seem to figure out how to do this. I already found out that it has something to do with BlendStates (apparantly?) but have no clue how to use them. Any hints or code samples are appreciated.