Hi everyone. I'm making an 2D game for android with some intensive 2D vector graphics. I know it is possible to draw stuff on a Canvas object, but I don't know if it's fast enough for making a game with high FPS.
My game will have a background layer (bitmap image) and some (not-so-simple) vector-based characters over it.
Should I use OpenGL ES?
Should I use a canvas and draw on it? If not, what could I use?
Is OpenGL worth it for 2D graphics?
Is OpenGL much faster than "drawing on canvas" in 2D?