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RuinValor Assets


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Posted 13 July 2013 - 01:04 PM

Much like on polycount I wanted to start a thread that tracked my work for the game and the progress via the art side of things. Let me know what your thoughts are!

 

gallery_1_371_274255.png

gallery_1_371_295276.png

gallery_1_371_152675.jpg

gallery_1_371_4072.png


Edited by riuthamus, 13 July 2013 - 01:05 PM.


#2   Moderators   

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Posted 17 July 2013 - 01:08 AM

gallery_1_371_227088.jpg

 

This is where i left off this morning!



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Posted 17 July 2013 - 05:38 PM

Nice! Much better... I started a post about the catapult texture then forgot to get back to it later. The cup stone texture doesn't quite match the wood, though, like the noise is too fine compared to the semi-posterized texture of the wood.


-Mark the Artist

Digital Art and Technical Design
Developer Journal


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Posted 17 July 2013 - 07:07 PM

I have yet to do it, but thank you for the thoughts I will come back and work on that



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Posted 19 July 2013 - 06:53 AM

Very cool, love the textures



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Posted 19 July 2013 - 12:17 PM

Thank you sir, your work is very detailed as well!



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Posted 19 July 2013 - 01:27 PM

Thank you sir, your work is very detailed as well!

 

Thanks riuthamus!



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Posted 20 July 2013 - 02:54 AM

gallery_1_371_57045.jpg

 

Final version of the catapult!



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Posted 21 July 2013 - 12:34 PM

Wow, looks great *awe*

How much time do you spend on each object?



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Posted 21 July 2013 - 01:08 PM

Modeling or texturing?



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Posted 21 July 2013 - 01:20 PM

Both. :)



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Posted 21 July 2013 - 03:07 PM

Texture took me 3 days ( including making the uv which I did 4 times!! ) with 5 hours each day.

 

Model took me 1 day ( including rigging and animating ) with 5 hours of work in total






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